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SELECTED PROJECTS

Project #28: Ghost Town         Project #29: Holiday Hollow    Project #30: Prospect Falls

2012

Organization(s):

Zynga San Francisco (Internal Publisher/Developer) and Buzz Monkey Software (External Developer) studios

 

Responsibilities:

  • Project management for cross discipline planning, resource management, milestones creation + review, external mentoring, and overall studio procedures

                                                     Project #26: FishVille

2009

Organization(s):

Zynga San Francisco (Developer and Publisher) and Zynga Bangalore (Developer transition team)

 

Responsibilities:

  • Internal & External Art team manager
  • Created SLA cadence and executed content pipeline earning $10.1 million over 13 months

                                                     Project #21: Fracture

2008

Organization(s):

LucasArts (Publisher), Day 1 Studios (External Developer), and Activision (Publishing distribution for Asian markets)

 

Responsibilities:

  • Managed $300k production budget of cinematic outsourcing for pre-rendered full motion video (FMV’s)
  • Authored outsourcing milestone schedules & contracts
  • Managed the submissions process for game ratings certification with ESRB and international rating boards
  • Reviewed weekly / milestone builds to provide economic solutions towards development constraints
  • Production point of contact (P.O.C.) for: International, Operations, Marketing, Creative Services, Web, PR, Finance, Quality Assurance, Audio, IT, Mastering Lab, Compliance, Consumer Insights and Business Affairs

                                                     Project #19: Eragon

2006

Organization(s):

Stormfront Studios (Developer) and Viviendi Universal Games + Sierra Entertainment (Publishing partners)

 

Responsibilities:

  • Managed the production of in-game assets, cinematics, and maintianed the approval process for all art
  • Managed the game submission process to publishers
  • Hosted weekly team meetings to discuss project status, identified bottlenecks, and provided solutions
  • Created in-game cinematics and character scripted events
  • Created rough environments in 3D, designed and implemented single + co-op level logic, and camera placement for an action/adventure title

Project #14: Joint Operations: Typhoon Rising       Project #15: Joint Operations: Escalation

2004

Organization(s):

NovaLogic (Developer and Publisher) and EA (distribution Publisher)

 

Responsibilities:

  • Designed and implemented single & multi player levels for various 1st/3rd person action / shooter games
  • Conceptualized & illustrated additional terrains to maximize engine strengths
  • Converted levels to support other game modes / types (King of the Hill into Capture the Flag, etc.) 

                                                     Project #13: Terminator 3: Rise of the Machines

2003

Organization(s):

Black Ops Entertainment (Developer), Shiny Entertainment and Legend Entertainment (dev support studios), Atari (Publisher)

 

Responsibilities:

  • Wrote level walkthroughs/game play mechanics for Game Design Document (GDD)
  • Implemented gameplay encounters with AI and customized scripts for in-game objects and particle effects
  • Utilized working database knowledge

                                                     Project #12: Beauty and the Beast

2002

Organization(s):

B1 Media (Developer) and Walt Disney Home Entertainment (Publisher)

 

Responsibilities:

  • Managed the project life cycles for the development of Disney “Set Top” DVD games
  • Created custom game designs for various Walt Disney feature animations and film
  • Authored game progression flow charts for DVD mastering 
  • LinkedIn Black Square

© MMXXIV by James Payne

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