SELECTED PROJECTS
Project #28: Ghost Town Project #29: Holiday Hollow Project #30: Prospect Falls
2012
Organization(s):
Zynga San Francisco (Internal Publisher/Developer) and Buzz Monkey Software (External Developer) studios
Responsibilities:
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Project management for cross discipline planning, resource management, milestones creation + review, external mentoring, and overall studio procedures
Project #26: FishVille
2009
Organization(s):
Zynga San Francisco (Developer and Publisher) and Zynga Bangalore (Developer transition team)
Responsibilities:
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Internal & External Art team manager
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Created SLA cadence and executed content pipeline earning $10.1 million over 13 months
Project #21: Fracture
2008
Organization(s):
LucasArts (Publisher), Day 1 Studios (External Developer), and Activision (Publishing distribution for Asian markets)
Responsibilities:
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Managed $300k production budget of cinematic outsourcing for pre-rendered full motion video (FMV’s)
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Authored outsourcing milestone schedules & contracts
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Managed the submissions process for game ratings certification with ESRB and international rating boards
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Reviewed weekly / milestone builds to provide economic solutions towards development constraints
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Production point of contact (P.O.C.) for: International, Operations, Marketing, Creative Services, Web, PR, Finance, Quality Assurance, Audio, IT, Mastering Lab, Compliance, Consumer Insights and Business Affairs
Project #19: Eragon
2006
Organization(s):
Stormfront Studios (Developer) and Viviendi Universal Games + Sierra Entertainment (Publishing partners)
Responsibilities:
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Managed the production of in-game assets, cinematics, and maintianed the approval process for all art
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Managed the game submission process to publishers
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Hosted weekly team meetings to discuss project status, identified bottlenecks, and provided solutions
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Created in-game cinematics and character scripted events
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Created rough environments in 3D, designed and implemented single + co-op level logic, and camera placement for an action/adventure title
Project #14: Joint Operations: Typhoon Rising Project #15: Joint Operations: Escalation
2004
Organization(s):
NovaLogic (Developer and Publisher) and EA (distribution Publisher)
Responsibilities:
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Designed and implemented single & multi player levels for various 1st/3rd person action / shooter games
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Conceptualized & illustrated additional terrains to maximize engine strengths
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Converted levels to support other game modes / types (King of the Hill into Capture the Flag, etc.)
Project #13: Terminator 3: Rise of the Machines
2003
Organization(s):
Black Ops Entertainment (Developer), Shiny Entertainment and Legend Entertainment (dev support studios), Atari (Publisher)
Responsibilities:
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Wrote level walkthroughs/game play mechanics for Game Design Document (GDD)
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Implemented gameplay encounters with AI and customized scripts for in-game objects and particle effects
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Utilized working database knowledge
Project #12: Beauty and the Beast
2002
Organization(s):
B1 Media (Developer) and Walt Disney Home Entertainment (Publisher)
Responsibilities:
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Managed the project life cycles for the development of Disney “Set Top” DVD games
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Created custom game designs for various Walt Disney feature animations and film
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Authored game progression flow charts for DVD mastering