RESUME
Summary
Over 25 years of experience across software development, health tech, and entertainment/game development, working with organizations ranging from small startups to large publicly traded companies. Career began in Quality Assurance and expanded into design, production, and technical program/product management across console, PC, social/mobile, and web platforms. Known for realistic scoping, guiding teams through complexity, and driving projects to completion.
Experience
Director, Program Management & Technical Product Management — Optum
Jan 2024 – Present
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Led product strategy and roadmap execution, delivering releases aligned to annual objectives and customer outcomes
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Managed an $11M+ portfolio budget, improving forecasting accuracy and resource allocation
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Drove cross-functional prioritization and backlog optimization, improving time-to-build and time-to-value
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Moderated all key agile ceremonies across a multi-team organization
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Published products: Digital Enterprise Automated Routing (DEAR), AMPLIFY
Director, Portfolio Management — Enterprise Eligibility, Optum
Jan 2023 – Dec 2024
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Operationalized portfolio governance and financial planning to enable executive decision-making
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Improved financial and operational maturity using Rally, JIRA, PPM Optics, Aha!, and Power BI reporting
Director, Agile Delivery Services and Front Office Tools — Optum
Sep 2021 – Dec 2022
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Led an enterprise Agile transformation migrating 50+ product development teams to standardized tools and processes
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Implemented incident management improvements, reducing downtime and accelerating recovery
Director, Project Management — Rally Health
May 2019 – Sep 2021 · San Francisco, CA (acquired by UnitedHealth Group)
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Led enterprise PMO delivery across four portfolios supporting ~45 agile teams, ~22% of company roadmap initiatives and ~35% of releases
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Managed and mentored 15+ project managers overseeing 175+ concurrent programs
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Standardized intake, prioritization, and delivery processes across product, engineering, and business stakeholders
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Established release governance, capacity modeling, and scorecards to improve on-time delivery
Manager, Project Management — Rally Health
Jul 2018 – May 2019 · San Francisco, CA
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Managed a team of 7 PMs delivering core portfolio initiatives
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Built PMO operating rhythms (QBR/MBR reporting, staffing models, portfolio reviews)
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Designed standardized JIRA dashboards adopted across all teams
Senior Project Manager — Rally Health
Jun 2017 – Jun 2018 · San Francisco, CA
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Delivered platform initiatives (Identity, Authentication, Eligibility) through agile sprint execution
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Implemented release calendar and capacity modeling frameworks
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Introduced structured roadmap intake and prioritization processes
Lead Producer — GREE International Entertainment
Feb 2015 – May 2017 · San Francisco, CA
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Directed operations for a 40-person game studio supporting the live-service RPG Knights & Dragons
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Led end-to-end release management for monthly milestone builds across Google Play and Apple App Store
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Orchestrated the transition of full product development from Canada to distributed teams in India and Germany
Game Designer and Office Manager — Rocket Games, Inc.
Apr 2014 – Sep 2014 · San Francisco, CA (acquired by Penn Entertainment)
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Implemented and launched slot machine games in Unity using a proprietary engine
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Led game configuration and balance tuning to hit target RTP and monetization metrics
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Directed studio operations, vendor management, and budgeting
Lead Producer / Senior Producer / Producer / Associate Producer — Zynga
Jun 2008 – Apr 2014 (5 years 11 months) · San Francisco, CA (acquired by Take-Two Interactive)
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Led performance management and career development for teams of 8–11 (direct reports and managers)
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Owned quarterly studio roadmaps and end-to-end feature delivery for titles including Zynga Poker, CastleVille, FrontierVille, Pioneer Trail, and FishVille
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Drove $10.1M in revenue over 13 months through content and monetization strategy on FishVille
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Scaled a team from 3 to 27 cross-functional members while launching a new game genre for the platform
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Introduced Agile (Scrum) practices to Zynga, improving velocity and predictability
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Managed 14+ global outsourcing partners (art and audio vendors)
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Led distributed team coordination and live-operations transitions across San Francisco, Dallas, Bangalore, Baltimore, and Eugene
Associate Producer — LucasArts
Aug 2007 – Jun 2008 · San Francisco, CA
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Directed a $300K cinematic outsourcing budget for pre-rendered cutscenes
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Managed outsourcing contracts, milestone schedules, and vendor deliverables
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Served as primary cross-functional production point of contact across 15+ departments
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Managed global ratings certification (ESRB and international boards) and source code escrow compliance
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Published: Fracture (Xbox 360, PS3)
Associate Producer — Stormfront Studios
Jun 2005 – May 2007 · San Rafael, CA
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Directed production operations across art and cinematic pipelines; led and mentored a team of 4 cinematic artists and 2 art interns
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Designed single-player and co-op levels and in-game cinematics for Eragon (Xbox 360, Xbox, PS2, Windows)
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Built 3D level prototypes including environment layouts, gameplay logic, and camera systems
Mission Builder / Level Designer — NovaLogic, Inc.
Feb 2004 – May 2005 · Calabasas, CA
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Designed single- and multiplayer levels across multiple Joint Operations campaigns
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Adapted existing levels to support new gameplay modes, extending content lifecycle
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Level design work contributed to a Guinness World Record for the largest multiplayer map at the time (150 simultaneous players)
Earlier Roles
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Game Designer, Black Ops Entertainment — Terminator 3: Rise of the Machines (Xbox, PS2)
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Texture Artist / UI Designer, Multimedia Labs
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Game Designer / Concept Artist, MGM — 11 original concepts for the James Bond 40th Anniversary DVD Box Set
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Producer / DVD Game Designer, B1 Media — interactive DVD games for Disney film properties
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Production Artist / Web Designer, Hansen Associates Architects and Planners
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Creative Services Coordinator, Sony Computer Entertainment of America — Sony E3 2000 showcase and DualShock 2 product photography
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Game Tester, The 3DO Company
Skills
Project Management · Production Management · Production Planning · Agile/Scrum Delivery · Portfolio & Budget Management
Certifications
Certified ScrumMaster (CSM)
Honors
First FPS to support 150 online players in a single game map (Guinness World Record) · Alumni of the Year, Academy of Art University
Education
Academy of Art University — B.A., Game and Interactive Media Design
Glendale Community College — Radio, Television, and Digital Communication
