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RESUME

Summary

Over 25 years of experience across software development, health tech, and entertainment/game development, working with organizations ranging from small startups to large publicly traded companies. Career began in Quality Assurance and expanded into design, production, and technical program/product management across console, PC, social/mobile, and web platforms. Known for realistic scoping, guiding teams through complexity, and driving projects to completion.

 

Experience

Director, Program Management & Technical Product Management — Optum

Jan 2024 – Present

  • Led product strategy and roadmap execution, delivering releases aligned to annual objectives and customer outcomes

  • Managed an $11M+ portfolio budget, improving forecasting accuracy and resource allocation

  • Drove cross-functional prioritization and backlog optimization, improving time-to-build and time-to-value

  • Moderated all key agile ceremonies across a multi-team organization

  • Published products: Digital Enterprise Automated Routing (DEAR), AMPLIFY

 

Director, Portfolio Management — Enterprise Eligibility, Optum

Jan 2023 – Dec 2024

  • Operationalized portfolio governance and financial planning to enable executive decision-making

  • Improved financial and operational maturity using Rally, JIRA, PPM Optics, Aha!, and Power BI reporting

 

Director, Agile Delivery Services and Front Office Tools — Optum

Sep 2021 – Dec 2022

  • Led an enterprise Agile transformation migrating 50+ product development teams to standardized tools and processes

  • Implemented incident management improvements, reducing downtime and accelerating recovery

 

Director, Project Management — Rally Health

May 2019 – Sep 2021 · San Francisco, CA (acquired by UnitedHealth Group)

  • Led enterprise PMO delivery across four portfolios supporting ~45 agile teams, ~22% of company roadmap initiatives and ~35% of releases

  • Managed and mentored 15+ project managers overseeing 175+ concurrent programs

  • Standardized intake, prioritization, and delivery processes across product, engineering, and business stakeholders

  • Established release governance, capacity modeling, and scorecards to improve on-time delivery

 

Manager, Project Management — Rally Health

Jul 2018 – May 2019 · San Francisco, CA

  • Managed a team of 7 PMs delivering core portfolio initiatives

  • Built PMO operating rhythms (QBR/MBR reporting, staffing models, portfolio reviews)

  • Designed standardized JIRA dashboards adopted across all teams

 

Senior Project Manager — Rally Health

Jun 2017 – Jun 2018 · San Francisco, CA

  • Delivered platform initiatives (Identity, Authentication, Eligibility) through agile sprint execution

  • Implemented release calendar and capacity modeling frameworks

  • Introduced structured roadmap intake and prioritization processes

 

Lead Producer — GREE International Entertainment

Feb 2015 – May 2017 · San Francisco, CA

  • Directed operations for a 40-person game studio supporting the live-service RPG Knights & Dragons

  • Led end-to-end release management for monthly milestone builds across Google Play and Apple App Store

  • Orchestrated the transition of full product development from Canada to distributed teams in India and Germany

 

Game Designer and Office Manager — Rocket Games, Inc.

Apr 2014 – Sep 2014 · San Francisco, CA (acquired by Penn Entertainment)

  • Implemented and launched slot machine games in Unity using a proprietary engine

  • Led game configuration and balance tuning to hit target RTP and monetization metrics

  • Directed studio operations, vendor management, and budgeting

 

Lead Producer / Senior Producer / Producer / Associate Producer — Zynga

Jun 2008 – Apr 2014 (5 years 11 months) · San Francisco, CA (acquired by Take-Two Interactive)

  • Led performance management and career development for teams of 8–11 (direct reports and managers)

  • Owned quarterly studio roadmaps and end-to-end feature delivery for titles including Zynga Poker, CastleVille, FrontierVille, Pioneer Trail, and FishVille

  • Drove $10.1M in revenue over 13 months through content and monetization strategy on FishVille

  • Scaled a team from 3 to 27 cross-functional members while launching a new game genre for the platform

  • Introduced Agile (Scrum) practices to Zynga, improving velocity and predictability

  • Managed 14+ global outsourcing partners (art and audio vendors)

  • Led distributed team coordination and live-operations transitions across San Francisco, Dallas, Bangalore, Baltimore, and Eugene

 

Associate Producer — LucasArts

Aug 2007 – Jun 2008 · San Francisco, CA

  • Directed a $300K cinematic outsourcing budget for pre-rendered cutscenes

  • Managed outsourcing contracts, milestone schedules, and vendor deliverables

  • Served as primary cross-functional production point of contact across 15+ departments

  • Managed global ratings certification (ESRB and international boards) and source code escrow compliance

  • Published: Fracture (Xbox 360, PS3)

 

Associate Producer — Stormfront Studios

Jun 2005 – May 2007 · San Rafael, CA

  • Directed production operations across art and cinematic pipelines; led and mentored a team of 4 cinematic artists and 2 art interns

  • Designed single-player and co-op levels and in-game cinematics for Eragon (Xbox 360, Xbox, PS2, Windows)

  • Built 3D level prototypes including environment layouts, gameplay logic, and camera systems

 

Mission Builder / Level Designer — NovaLogic, Inc.

Feb 2004 – May 2005 · Calabasas, CA

  • Designed single- and multiplayer levels across multiple Joint Operations campaigns

  • Adapted existing levels to support new gameplay modes, extending content lifecycle

  • Level design work contributed to a Guinness World Record for the largest multiplayer map at the time (150 simultaneous players)

 

Earlier Roles

  • Game Designer, Black Ops Entertainment — Terminator 3: Rise of the Machines (Xbox, PS2)

  • Texture Artist / UI Designer, Multimedia Labs

  • Game Designer / Concept Artist, MGM — 11 original concepts for the James Bond 40th Anniversary DVD Box Set

  • Producer / DVD Game Designer, B1 Media — interactive DVD games for Disney film properties

  • Production Artist / Web Designer, Hansen Associates Architects and Planners

  • Creative Services Coordinator, Sony Computer Entertainment of America — Sony E3 2000 showcase and DualShock 2 product photography

  • Game Tester, The 3DO Company

 

Skills

Project Management · Production Management · Production Planning · Agile/Scrum Delivery · Portfolio & Budget Management

 

Certifications

Certified ScrumMaster (CSM)

 

Honors

First FPS to support 150 online players in a single game map (Guinness World Record) · Alumni of the Year, Academy of Art University

 

Education

Academy of Art University — B.A., Game and Interactive Media Design

Glendale Community College — Radio, Television, and Digital Communication

  • LinkedIn Black Square

© MMXXVI by James Payne

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